

It was the first time that a Westwood game had made the victory of the “bad” party a canon. The beginning of the game Emperor: Battle for Dune also directly follows the end of Dune 2000 from the point of view of the genus Ordos. It was in the field of strategy at that time that bread was still being broken when it came to 3D adoption. Although, true, it didn’t catch everyone’s eye either. The third real-time strategy from the Dune universe offered new units, a non-linear story campaign and great 3D graphics for its time. The game again attracts us to the struggle of three well-known genera, but it comes with a number of innovations and innovations in the field of design and gameplay. Under the Emperor, the teams Intelligent Games and Westwood Studios are signed.


The game again attracted to movie sequences, but unlike Dune 2000 for PC, it bet on full three-dimensional graphics, with which the previous game in the PlayStation version flirted. Emperor: Battle for Dune was released in June 2001 and was a direct sequel to Dune 2000. Although Dune 2000’s real-time strategy has not made such a hole in the world as its Dune II model, it has accomplished something similarly important in its own way – it has paved the way for a full-fledged successor.
